Tonweight

Indie heavyweight (in progress ^_^)

About

I make games.  Weird ones, usually.

I'm drawn to mechanics that feel heavy.  Not complex-heavy.  Like moving furniture.  Like decisions that land with weight.

Every project is an experiment in what sticks.  Some work.  Some don't.  I ship what I can and learn from what I can't.

Work

Frogmachine

Operate the Frogmachine. Save Capitalism.

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D20 Curling

Curling meets polyhedral dice. Sweep to control velocity while a snarky D20 mocks your technique.

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BRRRRRRRRRRRRRRRRRRT!

Guide your rounds true from your platform, gunner. Real A-10 Warthog cannon sounds.

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